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It’s not dead! I’ve been chugging along making my game, now titled Silly Elf Game: FAE for Fundamentals, Advanced, Expert. Ideally FAE for short, though apparently a Fate Supplement stole that. So what are some broad strokes things that have changed?
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I had a huge chronic pain flare up this week and wasn’t able to work on that collaboration post. I’m starting to feel a little better and thought I’d write something small, or two small things and put them together into one medium sized post. Less is More I like the bookkeeping aspect of RPGs.…
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RPGs are… weird. They were a folk game that grew out of the midwestern wargaming scene in the 1970s, spread via an hmm… eccentrically organised book, which caused dozens of other folk games to spring up around it. Even before spreading and publication, Blackmoor and Greyhawk were both unique types of games even though Greyhawk…
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I have been obsessed in the last few months over how narrative emerges from mechanical pieces. I keep writing about it and then deleting my post and writing again. Whatever I’m trying to say, it’s difficult to say all at once. Instead of trying to capture it all, I want to share a piece of…
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Sorry for the hiatus, I didn’t plan it. I’ve been hard at work on my game, and have written several blog posts I was unhappy with. In the last month I’ve put about half of the book in layout and done 2 editing passes. Also, in that time I’ve been working on the game and…
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The decline and fall of strategy in games and theory about how Strategy and Tactics are created in RPGs. Strategy is dead and tactics has killed him.
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This is going to be a hotter take than last week. This week I’m going after the darling of the NSR/Proceduralist space: The Overloaded Encounter Die. I am not actually coming for the overloaded encounter die. What I want to talk about more broadly is two topics: Division and Multiplication of Depth and Procedures and…
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Last week I talked about elegance in RPGs in broad strokes. Today, I want to drill in and discuss a few examples of inelegance. As I said last week, elegance cannot be measured directly and it’s more of a tool of a designer rather than a way to judge games against each other. For example,…
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I want to talk about both elegant and inelegant mechanics in TRPGs, but in jumping right into that I wrote a full length article before that talking about what elegance is and isn’t in the context of games generally and in TRPGs. I decided to thus split the article in half. This first half is…
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This post discusses the presence of Christian themes in D&D and fantasy storytelling generally.